Games that I've designed and programmed.
Polywings - (on development)
Platform: Web ,PC & MAC
This is my first 3D game. I wanted to create an airplane flying game without the seriousness this type of genre entails. Fly over abstract landscapes, fight against giant enemies, and protect your sheep from the UFO abduction!
Platform: Web, iOS & Android
Awful name, isn't it? This is a parody about the worst side of our materialistic lifestyle: aselfish, repetitive, consumerist game with tons of trash and junk food. You are a self-centered fat guy who eats, drinks and farts compulsively.
In this physics platform shooter you are in control of a remote bot ER- 30. You have to dismantle an evil corporation which is building weapon facilities. This game won the Miniclip Award Game prize in 2014.
Since I was a kid I have been passionate about space. When I was 9 years old, I even built a fake lunar module in my garden. This passion surfaces in this lander physics game I have developed with Santiago Puente. It was nominated by Jayisgames.com as best arcade casual game in 2009.
Monster Truck 2
Requested by Candystand.com as the sequel of the famous Monster Truck 1, this is a physics racing 2D game, with a lot of trucks, upgrades, shops and modes.I developed this game with Santiago Puente.
Epic Charlie is about a powerful lonely little guy. His master has been murdered and now he must prove his innocence. I must admit that it needs some work on level design and controls, but it's a nice little game.